• @[email protected]
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    26 hours ago

    At those time frames it’s not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That’s why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn’t done.

    • @[email protected]
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      13 hours ago

      Onebof the reasons it runs like shit with seemingly going random glitches
      They changed engines 4 times.

      Their code is held together like an ork gargant