• @[email protected]
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      57 days ago

      Yeah exactly. Crazy thing is a good game is just as good 3, 4 years later as it is on release day. What a novel idea, right?

      • @[email protected]
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        47 days ago

        There was a time where the fact that launch meant a high player count, big community energy, and lack of hyper-optimized strategies minmaxxing the fun out of a game was sufficient reason to get it at launch.

        But given how often modern launches are bungled, even that is not always true

        • @[email protected]
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          27 days ago

          Yeah I should have clarified that for multiplayer games, especially lobby-style instead of persistent-world style, all of this changes because how active and engaged the playerbase is a HUGE component.

          But I’m a solo player 90% of the time, so that particular aspect, while important, doesn’t really pertain to me.

          • @[email protected]
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            14 days ago

            Even big singleplayer games can be fun. I liked being involved in the early days of BG3’s release, for example. But then again, no mans sky and cyberpunk sucked