• @[email protected]
    link
    fedilink
    27 days ago

    Yeah I should have clarified that for multiplayer games, especially lobby-style instead of persistent-world style, all of this changes because how active and engaged the playerbase is a HUGE component.

    But I’m a solo player 90% of the time, so that particular aspect, while important, doesn’t really pertain to me.

    • @[email protected]
      link
      fedilink
      14 days ago

      Even big singleplayer games can be fun. I liked being involved in the early days of BG3’s release, for example. But then again, no mans sky and cyberpunk sucked