I’ve been playing around with using some kind of option picked at character creation to change the attitude of the responses you have to choose from, while still giving the same 5 or 6 options to resolve the dialogue; IE the outcome for option B is the same every character, but the dialogue expressed is different based on that character’s chosen attitude.
It would just suck writing everything multiple times; essentially saying the same thing, but using different words.
I’ve been playing around with using some kind of option picked at character creation to change the attitude of the responses you have to choose from, while still giving the same 5 or 6 options to resolve the dialogue; IE the outcome for option B is the same every character, but the dialogue expressed is different based on that character’s chosen attitude.
It would just suck writing everything multiple times; essentially saying the same thing, but using different words.