Aye. Most of the good / bad responses in games are like “flatter and cuddle” vs “spit in the face, and threaten sodomy”. As Yahtzee said it’s eating babies or saving babies, and no nuance.
Really evil is being friendly while lying to their face, then blowing up planet. Planescape Torment had the (lie) responses that were the closest I’ve seen.
This is what made Starfield so terrible for me. The choices were always: be nice, be super duper nice, be boring and “whatever”, or say something mean, but not mean enough HR would even care.
I’ve been playing around with using some kind of option picked at character creation to change the attitude of the responses you have to choose from, while still giving the same 5 or 6 options to resolve the dialogue; IE the outcome for option B is the same every character, but the dialogue expressed is different based on that character’s chosen attitude.
It would just suck writing everything multiple times; essentially saying the same thing, but using different words.
Aye. Most of the good / bad responses in games are like “flatter and cuddle” vs “spit in the face, and threaten sodomy”. As Yahtzee said it’s eating babies or saving babies, and no nuance.
Really evil is being friendly while lying to their face, then blowing up planet. Planescape Torment had the (lie) responses that were the closest I’ve seen.
This is what made Starfield so terrible for me. The choices were always: be nice, be super duper nice, be boring and “whatever”, or say something mean, but not mean enough HR would even care.
I’ve been playing around with using some kind of option picked at character creation to change the attitude of the responses you have to choose from, while still giving the same 5 or 6 options to resolve the dialogue; IE the outcome for option B is the same every character, but the dialogue expressed is different based on that character’s chosen attitude.
It would just suck writing everything multiple times; essentially saying the same thing, but using different words.