The fans really rose to the occasion.

  • @[email protected]
    link
    fedilink
    English
    6
    edit-2
    7 months ago

    Godot 4 has feature parity, for any devs not in the know. It’s also WAAAAY better at creating small binaries and exposing moddable content in games.

    • I Cast Fist
      link
      fedilink
      English
      27 months ago

      Binaries at around 61MB, which has the full engine code. I don’t know about feature parity, but the skeleton animation still needs some work, it throws a fuckload of errors when you fiddle with certain modifiers, like InverseKinematics (seriously, it’ll throw a line of error pointing to that per frame. Won’t crash or anything, but it’s annoying as fuck and gets in the way of debugging). Still, for wholly 2D games, it’s leagues better than Unity, once you understand how to do stuff

      • @[email protected]
        link
        fedilink
        English
        17 months ago

        Regarding per-frame errors (it used to SUCK being on early beta, a lot of things did that), can’t you just disable that specific error from getting logged and/or throwing a warning? I can’t remember how, but I could swear I’ve done it before.

        • I Cast Fist
          link
          fedilink
          English
          17 months ago

          Never managed to find a way to do that, so I just make the animations then turn off the skeleton modifier in order to avoid that.