stopthatgirl7 to Technology@lemmy.world • 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square278arrow-up1751arrow-down128file-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
arrow-up1723arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7 to Technology@lemmy.world • 1 year agomessage-square278file-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
minus-square@fiah@discuss.tchncs.delinkfedilinkEnglish8•1 year agoI put a counterweight on the backstrap of mine, now it feels much less lopsided on my head
minus-squarenetburnrlinkfedilinkEnglish2•1 year agoI have this counterweight style on my fpv drone, it is nicer… but that headset is also much lighter overall
minus-square@jballs@sh.itjust.workslinkfedilinkEnglish2•1 year agoYeah getting a new headset for the Oculus with a battery in the back is a comfort game changer. It’s not the weight of the headset that’s a problem, it’s that it’s all front loaded.
I put a counterweight on the backstrap of mine, now it feels much less lopsided on my head
I have this counterweight style on my fpv drone, it is nicer… but that headset is also much lighter overall
Yeah getting a new headset for the Oculus with a battery in the back is a comfort game changer. It’s not the weight of the headset that’s a problem, it’s that it’s all front loaded.
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