Why virtual reality makes a lot of us sick, and what we can do about it.
And it turns out I’m not in the minority. The latest figures gathered in 2022 estimate that between 40-70% of users experience sickness within 15 minutes of exposure. For women specifically, it’s even higher, up to 80%. And we don’t know why
What figures? This is shit journalism when they reference a “figure” and then don’t provide a source.
What headsets were they using and what software were they running? Because this is going to have a tremendous impact on the so-called “rift-sick” factor.
Not going to speak for anyone else but thus far, the only thing that makes me sick is roller-coaster-type demos.
Not a study, but the claims seem to come from this article.
https://abcnews.go.com/Technology/feel-motion-sickness-virtual-reality/story?id=65153805
I played with the Oculus Rift CV1 for a long time and never really got over the this. If I played regularly I sort of got used to it, but I still found that having a fan on and a bottle of water nearby was necessary to avoid getting a headache or nausea. If I ever had a period of a few weeks of not playing it, my “tolerance” quickly went back to zero.
As much as I want to like VR, it just makes me so nauseous. Even games attempting to mitigate motion sickness make me nauseous.
There’s a game on PSVR called RIGS. It’s a high speed sports game. That game made me nauseous in about thirty seconds and the nausea lasted for hours. Such a dreadful experience.