• Gristle
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    305 months ago

    Howlongtobeat.com says the story is 10.5 hours long and the game’s been out for two weeks. I’m willing to bet most everyone that bought the game beat it already.

    • @djsoren19
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      275 months ago

      Yeah but it’s a live service grindathon game with matchmaking. At less than 1,000 players, people are gonna start struggling to find sessions with other players to actually run the vapid endgame.

      If people are playing through the campaign and quitting, the game will be dead within six months.

      • @[email protected]
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        5 months ago

        It’s probably going to be a bit more like Diablo/borderlands where the campaign was fine but I have absolutely no drive to replay it on higher difficulties. I’d imagine people who are in the same boat will check out the next content drop with the elseworlds Joker stuff and gauge future interest based on that.

        I think that’s supposed to come out in about a month?

        Also, I wish Sony and Microsoft reported player counts for their respective consoles. Having player data for 1/3 platforms isn’t very helpful, IMHO.

        If they hold up on their promise for an offline patch, the AI holds up well enough that it’d be ok (not great) as an offline single player game.

        • @[email protected]
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          5 months ago

          The story itself is good, but the end is saved for after the endgame grind. Even worse is that the mission types are poor and very few in number - outside of bosses I thinks there’s five or six types of missions and even the story missions use them. They’re repetitive by the time you reach the “end” of the story and the endgame expects you to just redo them over and over endlessly, it’s the most repetitive design I’ve ever seen. And even further than that, despite there being five or six mission types, when you’re actually in a mission only one or two really feel distinct from the others, and mostly for reasons that are frustrating rather than fun or interesting. And the loot is abysmal too. I’ll be shocked if there’s any significant playerbase a week after season one releases.

          Basically they tried balancing every piece of live service bullshit they could find on top a solid foundation of strong combat/traversal and a good story minus an ending, but the weight of all that bullshit crushes the positives. It’s better than Avengers was at launch, I suppose, but at least that story ended and didn’t reuse an earlier boss fight for the final boss before the endgame. Yep, it’s that lazy.

        • @[email protected]
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          25 months ago

          That was Midnight Suns for me. Was fun to play through once but it has zero replay value.

      • @[email protected]
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        25 months ago

        One saving grace is it being pve, so not as much of a death sentence as pvp. So as long someone has some friends to play with in the future after steep discounts they can get through the campaign if the game isn’t shut down. I’ve gone through old stuff like Borderlands series years and years after with friends.

  • @[email protected]
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    215 months ago

    This is fantastic schadenfreude. I relish that this failed as a fuck you to this genre of games and that stupid asshole in charge of WB.

    I do not relish, however, that everybody at the studio is probably going to lose their job. To be cynical though, they were probably going to lose them anyway…

  • @[email protected]
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    165 months ago

    My Roku tv gave me a survey about why I wasn’t interested in buying Suicide Squad. From the nature of the question they seem to think the only reason I’m not buying it is because I’m spending my money on another super hero game instead.

    So the executives are thinking it’s the Suicide Squad branding to blame.

    • @[email protected]
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      15 months ago

      I mean I probably wouldn’t say that’s too far off, based on that first movie, and then the soft reboot they did a couple years later.