It’s okay. I think it could have been named better.
I understand their reasoning for not having a downside as part of the main mechanic, but at the least I would have expected more cards to add a downside. Like some powerful mythic with a really strong effect whenever the Ring tempts you, but when it temps you for the Xth time you lose the game, something like that.
I think the way it works is fine I just wish that when you were tempted you didn’t have to pick a different creature every time to become a ringbearer, moving the ring around is kind of a pain. You should be able to pay mana or pay 1-2 life to keep that creature as your ring bearer.
You don’t have to move it around, you just have to “choose a creature you control”. It can be the same creature every time.
Oh, I just re-read it. That kinda sucks…even more of a flavor fail than I thought. I saw it as the ring tempting other creatures and them fighting over it. Dang that’s just, here’s a good aura essentially.
Yeah, pretty much. Was hoping for more from such an important mechanic to the setting.
Feels convoluted in a mildly negative way.
It doesn’t feel like the books or movies, and it’s hard to remember all the things that it does (and unlike dungeons, where you got one thing at a time, here you need to juggle everything). It’s weird that it’s an all-upside mechanic.
The mechanic is very nice flavor-wise and fine as a mechanic but it doesn’t scratch any of my MTG itches. I’m a fan of combos and engines, and the mechanic does not lend itself well to that play style.
I plan on making the Lord of the Nazgul with a side of the Ring tempting my Wraiths. I think it will be a fun deck to play.