• @jake_eric@lemmy.world
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    22 years ago

    It’s okay. I think it could have been named better.

    I understand their reasoning for not having a downside as part of the main mechanic, but at the least I would have expected more cards to add a downside. Like some powerful mythic with a really strong effect whenever the Ring tempts you, but when it temps you for the Xth time you lose the game, something like that.

  • @SlingerOGrady@lemmy.world
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    12 years ago

    I think the way it works is fine I just wish that when you were tempted you didn’t have to pick a different creature every time to become a ringbearer, moving the ring around is kind of a pain. You should be able to pay mana or pay 1-2 life to keep that creature as your ring bearer.

    • Ech
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      22 years ago

      You don’t have to move it around, you just have to “choose a creature you control”. It can be the same creature every time.

      • @SlingerOGrady@lemmy.world
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        2 years ago

        Oh, I just re-read it. That kinda sucks…even more of a flavor fail than I thought. I saw it as the ring tempting other creatures and them fighting over it. Dang that’s just, here’s a good aura essentially.

        • Ech
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          12 years ago

          Yeah, pretty much. Was hoping for more from such an important mechanic to the setting.

  • Sandra
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    12 years ago

    It doesn’t feel like the books or movies, and it’s hard to remember all the things that it does (and unlike dungeons, where you got one thing at a time, here you need to juggle everything). It’s weird that it’s an all-upside mechanic.

  • JakeBacon
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    12 years ago

    The mechanic is very nice flavor-wise and fine as a mechanic but it doesn’t scratch any of my MTG itches. I’m a fan of combos and engines, and the mechanic does not lend itself well to that play style.