The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • @Vulcaria_Tors@beehaw.org
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    232 years ago

    Unrepairable weapons are the worst thing. There’s nothing worse than finding a super cool, rare weapon and being paranoid about it breaking.

    • @winterstillness@beehaw.org
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      92 years ago

      That’s one of the big things that bothered my in Breath of the Wild. I wanted to go to this cool looking location and find something neat, but I knew that I’ll either get a weapon that breaks in 5 hits, a seed, or an orb. Really deflated my sense of exploration when I realized this was the gameplay loop.

      • @FourEyesWatching@lemmy.world
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        52 years ago

        Exactly! It triggers my hoarding response and I find myself keeping all the weapons because something harder might be around the next corner. I end up with only using boko clubs for half the game…

      • @Vulcaria_Tors@beehaw.org
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        52 years ago

        It was definitely a pain in the ass. That was the first game I thought of. Second was dying light. Nothing like get swamped by a hoard and all your equipped weapons break.

  • Rentlar
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    222 years ago

    Pay 2 win and excessive abuse of FOMO.

    E.g. for the next two weeks you can purchase/grind for [character] with a LIMITED EDITION green hat!

    It would be OK if such thing was behind an achievement and allowed to be gained later.

    Some companies have gotten a little sneaky with it, like Microsoft with age of empires. They make their newly released DLC civs overpowered for two months then nerf it every time.

  • @BeardedSingleMalt@beehaw.org
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    2 years ago

    Radiant quests. You can never complete the game because of this, the quests are generic and repetitive and offer nothing but “stretch the playtime”.

    That and mechanics like “rando dragon attacks in Skyrim” and “City is under attack” from Fallout 4. I quit F4 because I was on my way to a mission and got the "city under attack notification, and on my way to defend another city was under attack.

    • @isosphere@beehaw.org
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      82 years ago

      To yes-and this: procedural content in general. No Man’s Sky is a snore-fest for me, big, empty, meaningless. Missions in Elite Dangerous and X4 are similarly pretty boring, though the former is more fun the first time around. There has to feel like there’s some world-affecting point to what you’re doing. IMO

      • @AngularAloe@beehaw.org
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        52 years ago

        I found the procedurally-produced planets in No Man’s Sky to be stunningly beautiful. Then I would walk around on them and the similar-but-not-quite look of every part of the landscape would slowly drive me INSANE.

      • @SugarApplePie@beehaw.org
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        32 years ago

        I started playing No Man’s Sky recently and it looks like they added a mode that’s more ‘streamlined’. Dunno if it’s still procedurally generated, though.

    • @winterstillness@beehaw.org
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      62 years ago

      Pretty much a lot of procedural “content”. I guarantee big publishers will capitalize on all of this AI to replace writers with generated stories/quests/etc. No idea what to make of this.

        • @winterstillness@beehaw.org
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          32 years ago

          Oh totally. I didn’t mean to imply “all procedural content = bad”. Terraria comes to mind and is one of my favorite game of all time. The “world” is procedural when created, but there are “key” areas/objectives that don’t change. I’m thinking more along the lines of Fallout 4’s “radiant” junk that big publishers salivate over because mountains of endless+cheap content = ($o$)

  • @KickMeElmo@beehaw.org
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    192 years ago

    Game timers. I want to screw around on my time. The more time-based a game becomes, the less I enjoy it.

    • Ice WitchB
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      52 years ago

      Timers just really stress me out for some reason. Give me more time damn it.

    • @Synthclair@beehaw.org
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      22 years ago

      Yes! I remember that I could not really enjoy fallout 1 because of the 150 in-game days time limit to get the water chip…

    • nlm
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      12 years ago

      This!

      There’s not much else in gaming that makes my blood boil as much as being rushed… especially in single player games. I’m usually playing to relax so please don’t stress me out.

  • SanguinePar
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    182 years ago

    Less of an issue nowadays but unclimbable knee-high walls which force you to go round. Always drove me crazy!

    • @Katana314@lemmy.world
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      52 years ago

      Fatal Frame 4 release has the most agonizing form of this.

      There’s a hallway you’ve been down before, but at one point a ghost blocks it with a wheelchair. A WHEELchair.

    • @UntouchedWagons@lemmy.ca
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      52 years ago

      Fallout 3 and NV had loads of this crap. A door is busted to hell and somehow locked but you need a key to unlock it. A stiff breeze will destroy the rest of the door.

    • GraceGH
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      52 years ago

      Especially egregious in games where you already climb around in other places!

  • hungry-kin
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    182 years ago

    Escort quests. Stealth sections in games that aren’t built around stealth would be close second.

    • @Witch@beehaw.org
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      12 years ago

      Genshin Impact occasionally has little stealth missions where you have to sneak by guards.

      Pain.

  • @ax28@beehaw.org
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    172 years ago

    The new Gollum game was very impressive in the way it managed to implement so many of the mechanics in this thread

    • @Seraph089@sh.itjust.works
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      52 years ago

      That game took one of my most hated mechanics (binary moral choices), came up with a concept for it I could have actually loved (the personas arguing), then botched the execution so badly that it felt even worse than a normal morality system. Impressive is certainly the word for Gollum, just not in the way the devs hoped.

  • @sunaurus@lemm.eeOP
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    2 years ago

    For me, the absolute worst is when the game effectively punishes you for not constantly menu diving to change your equipment.

    Some random examples:

    Disco Elysium - your clothes have a MASSIVE effect on some specific stats which influence dialogues. In order to get the best outcomes, you have to change your clothes before an interaction with another character.

    Ghost of Tsushima - you get separate armor sets for different activities, which is not too bad, except one of the sets is for exploration. So every time you switch between combat and riding your horse, if you don’t switch your armor sets, then it feels that the game is punishing you.

    I love both of those games, but really really hate that mechanic.

    • simple
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      72 years ago

      If you hate menu diving then Tears of the Kingdom will actually make you go insane. I’m constantly swapping armor and scrolling up and down to find specific items.

      • @BigJimKen@lemmy.ml
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        42 years ago

        For a game that has borderline genius baked into almost every system it presents, the UX of the menus is bafflingly shite.

      • @rivingtondown@beehaw.org
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        22 years ago

        That’s funny, I actually think TotK is great in this regard.

        The DPad Up quick inventory menu is awesome and the sorting options are exactly what I’d want (most used, attack power, type, and zonai).

        Having quick swappable equipment sets would be nice but so many games lack that feature that I don’t even think about it. In TotK it also seems unnecessary unless you’re into min-max. Like, I just need one piece of fire immune clothing to go into Death Mountain, I don’t need to wear an entire set and if I was really lazy I could pop an elixir from the quick select menu instead.

        Cooking is annoying though. It’s such a fun animation and satisfying outcome but the laborious hold and drop mechanics get tedious when you’re cooking in bulk.

      • Drew
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        12 years ago

        Oh my god yes, couldn’t someone have come up with a better way to do this over the 6 years of development time? I keep itching for full text search at the very least.

  • @peanuts4life@beehaw.org
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    162 years ago

    Obligate stamina bars/circles for traversal. Just allow me to move at the speed of fun, and definitely don’t make me stand still to recharge when climbing.

    I think it’s telling that death stranding, a game all about traversal, let’s you sprint outright for as long as you want until well after your character’s shoes literally fall off. The stamina bar is more a measure of abuse rather than a limit on your movement.

    • Pigeon
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      42 years ago

      I like stamina bars in many circumstances, but I’ve decided I hate them specifically in life sim games like Stardew Valley, My Time at Portia, and similar - at least unless there’s an easy and fun way to re-fill them. I won’t write them off entirely, I think it can be done well, but in practice in these games they often serve no purpose but to frustrate you.

      • @peanuts4life@beehaw.org
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        22 years ago

        Good point! How is “my time?” I’ve been thinking of getting it to play with my gf. We really like dinkum.

  • @Manticore@beehaw.org
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    152 years ago

    Anything using timers, especially based on the clock. It just artificially adds playtime, and it also means I forget about them and lose track of what I was doing most the time, too.

      • @Alkalyon@lemmy.ml
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        22 years ago

        I can say that the only timed content I enjoyed was in WoW and it was the Challenge Modes.

        Both because you could try it multiple times and because the reward was an actual prestigious and awesome reward.

        I can’t think of another game with a timed run mechanic that offered anything close to that.

        • @mananevergone@beehaw.org
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          22 years ago

          My only contention for good timed content in video games would be examples similar to the beginning of Metroid Prime. “The whole planet is gonna explode and you need to leave RIGHT NOW!!” type of deal. It’s essentially the same as putting a timer on a task, in fact that game does show you a timer with how long you still have until the place explodes, except it doesn’t feel like a fakey cop out

    • @troye888@lemmy.one
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      32 years ago

      Currently playing through “unsighted”. It is a really nice metroidvania game, however everyone (even you) is dying and only has a certain time left. For now i am really enjoying the novelty, but I hope no game copies this. It does really stress me out. knowing that i have to go and upgrade my weapons now because the blacksmith npc s dying in 4 in game hours(like 10 minutes irl). Or quietly exploring the beautiful world just to get a pop up showing that the (nice elderly) consumables vendor is about to die. Like I said it is quite novel, but does have me not play the game often due to knowing wath wil come. I’d say try it out if you feel like stressing a bit :).

    • @teruma@beehaw.org
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      12 years ago

      Yep, soon as the calendar came up in P5 I quit. Same with FE3H. I did eventually go back to P5 and followed a single playthrough walkthrough, but it far overstayed its welcome.

  • @Crotaro@beehaw.org
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    152 years ago

    Enemies that scale with your level in an RPG. I would rather get completely curb stomped by rare high level enemies, so I have something to work towards. In the same vein, I don’t like it when the stat gain you get from leveling ends up with you literally being unkillable by lower level enemies. Most MMOs are an offender to this, where you can just sunbathe in a group of 30 level 1 enemies and are unable to die to them.

    • Nepenthe
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      2 years ago

      GOD, yes. The Fable games are like that, resulting in a large portion of the endgame map in Fable III positively loaded with werewolves and what feels like nothing else. As these were intended to be hard-hitting and unfairly fast, traveling became an annoyance.

      I’m curious what your happy medium is, though, since you dislike being over-leveled as well. I personally think being whaled on ineffectually is funny mental image, and sometimes I really just wanna chill

  • @cadellin@lemmy.ml
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    142 years ago

    Offline games which require an internet for no apparent reason has to be my pet peeve

    • @cnnrduncan@beehaw.org
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      102 years ago

      Yeah it guarantees that the game will be unplayable through legal means in a few years when it is no longer profitable to keep the servers running.

  • @aksdb@feddit.de
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    142 years ago

    Quicktime events. Please make up your mind if you show me a sequence or if you want me to play. I can enjoy watching, but I don’t want to feel like I am being tested for paying attention.

    The beginning of the Tomb Raider remake pissed me off especially. You played a few minutes, then watched a minute of sequence, then play, watch, play, watch. One of the sequences took like 5 minutes, so I leaned back to enjoy when suddenly it flashes a heavy PRESS X in my face. I tried to quickly grab the controller but failed… too slow. I almost rage quit.

    I am not playing games to get stressed out…

    • @TheRoarer@beehaw.org
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      2 years ago

      I am not playing games to get stressed out…

      I pretty much only play souls games. So I’m all about being stressed out. I still hate QTEs.

    • embix
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      52 years ago

      Quicktime events.

      I’d limit it to mandatory QTEs - better games have a “story” mode that doesn’t punish you (much/at all) for having the reflexes of an old-timer.

      But yeah, mandatory QTEs are an immediate buzzkill. I don’t intend to waste more time in Tomb Raider - that’s already 21 minutes I never get back.

      • @cnnrduncan@beehaw.org
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        32 years ago

        QTEs are also often pretty bad from an accessibility standpoint, especially the older kinds that had you repeatedly mashing buttons!

      • @aksdb@feddit.de
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        22 years ago

        After biting myself through the loooong intro session path, the game turned out quite good. It did still have a few QTEs later on, but typically in short sequences, which was okayish. First, because I started to expect it, and second because the sequences were short enough that I didn’t get the impression I might have to sit through a movie.

        Still, the beginning of the game has left an ugly impression about QTEs.

        • embix
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          12 years ago

          My backlog is large enough to not consider that particular game anytime soon. I’d rather retry getting into Witcher 1 or step a toe into Heavy Rain.

  • @tebicat@sh.itjust.works
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    142 years ago

    non-renewable consumable items.

    using consumables is hard enough, but you’re telling me there’s a finite number of these? forget it.

    only exception is rougelikes.

    • @Lojcs@lemm.ee
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      2 years ago

      Yep. I never use consumables. Unless the game really pushes you to use them they feel like cheating.

      • @Alkalyon@lemmy.ml
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        22 years ago

        they feel like cheating.

        Or worthless. This item increases your dmg for 10 seconds.

        Dude, 1 second is the animation alone and after consuming it, I need to use 3 skills to snapshot the dmg increase so effectively I have 4-5 seconds of actual usage.

        Consumables are horrible as a system in general.

  • Seungyeon
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    132 years ago

    Perhaps not specifically a mechanic, per se, but save points. I want to be able to save whenever, wherever. I don’t always have time to make it to the next save point before I need to stop playing.

    • Fubarberry
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      32 years ago

      Honestly it’s games lacking save points that has made devices like the Steam Deck so nice for gaming. Being able to have a dedicated gaming device that I can put to sleep whenever without reaching a save point is fantastic.