• @[email protected]
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      2210 months ago

      I wonder if the game supports whole new campaigns, use the core mechanics but introduce a totally different narrative, locations, characters, etc

      Could be really good, even better if they open this up to modders and allow us to create our own campaigns

      • 👁️👄👁️
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        910 months ago

        Yeah the modding tools in Dos2 were insane. I haven’t really looked into bg3 mods but I hope we get something like that.

  • @[email protected]
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    2510 months ago

    I would love to see some GMing tools and the ability to do custom campaigns. Like I could imagine a group using BG3 to run an actual game of D&D in. It wouldn’t need to be incredibly complicated, just some sort of modular tiling and the ability to add objects/monsters, you don’t need dialogue (or keep it basic) or need to fuss with scripting or anything like that, just a basic scenario builder that’s easy enough for most GM’s to figure out. It’d still be more work than pen&paper, but a bit more approachable and it’d just look so beautiful.

    • @[email protected]
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      410 months ago

      They had gm tools in divinity original sin 1 (I think? Maybe it was 2) didn’t ever get used afaik

    • @[email protected]
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      410 months ago

      That’s what Neverwinter nights really was. Hell there are still people playing persistent world servers.

    • SinkingLotus
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      410 months ago

      I’d love a system like Neverwinter Nights 2 had. Giving us the ability to create custom campaigns.

    • @[email protected]
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      410 months ago

      They could also release a few campaigns that DMs could use to start from. That wouldn’t require much dev time aside from the DM tools (e.g. add a surprise if the team is doing to well in a battle, or hold back a surprise if they’re struggling).

      I think a lot of people would buy story packs, even if there’s a way to make your own or get free community stories.

    • @[email protected]
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      310 months ago

      That would be cool, but WotC won’t let it happen. They want to own and monetize the digital tabletop, which they can’t do with BG3.

    • FoundTheVegan
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      710 months ago

      I would too, but I get the feeling WotC might not allow that. They are hard core pushing their digital tabletop replacement with D&D beyond. A custom baulders for a flat fee would seriously eat in to their subscription model profits.

      Which I’m all for! I’d definitely play custom BG campgains but I have no interest in paying $10 bucks a month for a Skype game or whatever.

      • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
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        10 months ago

        There have been digital tabletop tools that allow you to play any game for so long, that are free, I don’t see how they would ever really get anyone on board with a subscription service to do the same thing.

        I use a couple myself with my group. They have some premium features like access to tilesets; but they also allow importing an image to use so it’s not like I feel compelled to subscribe.

        • @[email protected]
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          110 months ago

          It’s what the point of the licensing mess a few months back was: to rope dnd-one away from third party VTTs

        • FoundTheVegan
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          110 months ago

          Those free versions only exist because of the OGL, which WotC wanted to rein in. In part because of their own VTT being in development. This was also before WotC changed how they sold their books, now they are slanted to being part of a Beyond membership. While 3rd party seller still have a supply of books, the WotC main website is now only selling physical books as a bundle with a digital one for an up charge. Wizards is changing and is very much transitioning to prioritize their digital goods.

          I mean this isn’t just a wild conspiracy theroy, Wizards themselves said as much during an investor meeting.

  • JJROKCZ
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    1010 months ago

    I’m probably going to get around 500 hours vanilla or near vanilla. One campaign took 150ish hours and I messed up some stuff along the way made me miss a lot of content in act 2 by doing something that entirely made me skip most of ketherics lines and actions

    • vasametropolis
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      10 months ago

      Edited for spoilers: I’m going to message you to ask but I’m wondering if I missed a lot of Ketheric as well.

  • @[email protected]
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    710 months ago

    Seems like a no-brainer to have a custom campaign system given the number of people who’ve picked this one up. You think they’d want to capitalize on their success regardless of how tired they are

    • 🦄🦄🦄
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      410 months ago

      I wonder if a campaign editor or even something more sophisticated ala Neverwinter Knights has simply not been green flagged by Wizards of the Coast.

  • @[email protected]
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    510 months ago

    Would be amazing if they did a whole campaign, and call it an Expansion Pack instead of DLC for old times sake!

  • @[email protected]
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    410 months ago

    The article is quite misleading and one should see the interview itself rather than to rely on this article.

  • @[email protected]
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    -210 months ago

    Seemingly going back on what they have already said in the past.

    Trying to milk the success now that the honeymoon period is over and complaints are being top news.

    The studio is already working of their next title. DLC would mean putting more people on the satellite team. Large doubt it’s going to be anything other than characters.