• @[email protected]
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      3810 months ago

      I have a great performance optimization for this

      What if instead of 1s sleep, we did 0.5s sleep? That’s a 100% improvement.

    • @[email protected]
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      1010 months ago

      For anyone who controls time travel this is the fastest algorithm ever. Probably gonna change everything when we are traveling through space and passing by some dark holes.

    • idunnololz
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      110 months ago

      The output isn’t guaranteed to be correct though. Most implementations of sleep can only guarantee that it will sleep for at least the amount of time specified. It can sleep for longer though.

      • JackbyDev
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        310 months ago

        I remember seeing discussions about this at the time, it would also sometimes fail with a very large number of 1s and a single 2.

    • @[email protected]
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      110 months ago

      Even as a joke, this doesn’t avoid anything. The system scheduler just has to do the sorting using a regular algorithm

    • sylver_dragon
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      910 months ago

      Perfect, we’ll just spin up an image of your machine in EC2, give it a public IP, set the default network rules to “allow any any” and we’re good. And I have no idea why the security team just all quit.

  • Gigliorananomicom
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    610 months ago

    I want to learn C# or Python for game dev, but it looks…daunting.

    Anyone got advice?

    • @[email protected]
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      1010 months ago

      “Automate the boring stuff with python” to start. As an added bonus you’ll have more downtime as you go.

    • slazer2au
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      610 months ago

      Start by using an existing engine like renpy to get flow and math. Then expand to other engines.

    • @[email protected]
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      510 months ago

      I would start (if you havent already) with an introduction to CS. You can take CS50 for free online - https://cs50.harvard.edu/x/2025/.

      I dont think they cover much C# (I took the 2020 course and they didnt) but they do introduce you to C, C++, Python, html, etc. They provide github codespaces available for anyone for free, so you can complete the weekly labs and problem sets offered in the course. It really is a good jumping off point.

    • @[email protected]
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      10 months ago

      Learn rust for game dev, develop the game in rust, and then brag about how your game is written 100% in rust (nerds will be extremely impressed, for maximum clout release it under GPL V3 with native Linux support).

        • @[email protected]
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          510 months ago

          But first you need to make a custom Risc-V CPU optimized for rust (and minimal memory leaks) and then port a custom Arch fork (completely rewritten in rust ofc) so you can run OxideFetch

    • partial_accumen
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      210 months ago

      I know a bit of python and ruby, but doing something similar except I’m writing it in BASIC on a Commodore 64 and am going to attempt to refactor it assembly. I have most of the BASIC version working now.

    • @[email protected]
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      210 months ago

      Code looks more terrifying than it actually is

      After learning the basics of a programming language, you could try using a game engine like Unity or Godot to not have to code a lot of more complicated things like displaying things and collisions

    • @[email protected]
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      110 months ago

      Find a different career choice!

      Software development is all stress all the time and I don’t know what the fuck I’m doing and I really don’t think this much stress at 34 is healthy even with the salary

      • JackbyDev
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        110 months ago

        I think software development is a good career, but game development specifically is certainly not. It’s a fine hobby though. Also, learning development through a hobby is fine.