I’d say Red Dead Redemption 2 (RDR2). Everything about the atmosphere in that game was immersive - graphics were good enough that I didn’t notice they were graphics. I genuinely felt cold, wet, hot, windblown, or joyful at the various weather/environment situations in the game.
BOTW/TOTK is pretty memorable because it has a mechanical effect. Climbing becomes harder due to wet surfaces being slippery, and lightning can strike things killing them, damaging things and setting fires.
I loved the storms in BOTW. The rainy atmosphere and the mechanical effects were really well done.
In a similar vein, Majora’s Mask has a fantastic thunderstorm on day 2 of the cycle.
This is one of the two that jump to mind. Red Dead Redemption 2 had beautiful, atmospheric storms that were a sight to behold at a distance. Breath of the Wild brought the lightning up close and personal.
There’s nothing quite like deciding to take a fight in a thunderstorm while the only gear you have left is metal, or carefully sneaking up on an enemy only to have a bolt of nature’s electric fury crash down two meters behind you and shake the ground you’re standing on. Especially in surround sound.
I feel like I’m biased and it’s my answer for everything, but RDR2. No other game environment has come close, for me. Screenshot from one moody moment I captured:
Rockstar is no nonsense with their thunderstorms. The ones in Grand Theft Auto: Vice City are particularly wild.
In Valheim it was quite real and comfy at the same time. Weird I know.
I have a tower built off a pine tree. When it thunderstorms, I race up the stairs to go Thor-spotting
Though they’re a mix of sandstorm/thunderstorm (like in the movie), the Mad Max game from Avalanche.
One of the few games where I thought storms were an actual danger.
The way those storms rolled in and turned peace into pure chaos. Driving around avoiding thunderstrikes. Going on foot meant having to dodge pieces of debris or getting yeeted to some unknown part of the map. Actually required to take shelter somewhere. Storms felt actually like it really added something to the game beyond just a different skybox and rain. That was good shit.
I’m going to give you an evil answer and say Final Fantasy X. Are you ready to dodge 200 lightning bolts?
I’d forgotten that awful bit until you mentioned it. :( iirc my brother got that on my file and I got the chocobo balloons on his.
This was my first thought on reading the thread 🙈 I’m so glad I knocked that out when I was like 11, no way my mid-30s ass is staying focused enough for a challenge like that now.
I hate to admit doing it multiple times, including in my 30s, haha. But it’s a long and tedious achievement. The trick to doing it at our age is a good podcast to keep the mind busy!
Sailing games like black flag, valheim, and sea of thieves had pretty fun weather iirc
+1 for sea of thieves.
Stalker ~ Stalker gamma but those storms are a little more than a thunderstorm…
Came here to mention just that. Base Stalker has some nice storms, but the mods built into Gamma make those absolutely terrifying. I think I genuinely fear the weather more than any mutated monster in the Zone.
Alone at a fire or surrounded by allies, those storms still make me anxious. Like I’m in the child’s nightmare version of a storm
Super Metroid.
Surface of Crateria has a thunderstorm for the entire length of the game.
Incorrect… The storm actually ends after you get the Varia suit and the music turns from dark and brooding to more heroic.
It still wins for one of the moodiest openings to a game, in my opinion. It really makes me wish that Metroid leaned even harder into the horror stuff
I’ve always liked the storm in the Lair of the Shadow Broker DLC from Mass Effect 2. It takes place on a ship chasing the sunset on a planet with a really slow rotation, and there’s a massive storm at the terminator. It looks amazing.
How about the one at the end of Zelda: Ocarina of Time?
Having effects that shatter the framerate is, of course, a very undesirable thing for gamers. But something about it in the context of a sudden final boss fight against Ganon, placing his large figure against the thundering background, made him much more imposing in a way that might not really even be represented when playing the game in 4K on an emulator.
The ganon fights from Wind Waker and Skyward Sword are similarly cinematic!
Ganon has a thing for theatrics
I was talking to a friend the other day and trying to convey how good that fight looks. In some ways it’s kind of cliché (the narrative flips on the “lightning” switch for effect), but it’s so well-done that it doesn’t matter. If you let yourself get swept up in the story, it’s so damn tense and emotional. And the music, oh my god…
Off-topic, but I finally beat TotK the other day and the experience was utterly transcendent. I’m still blown away. They seriously made up for the deflated final fight in BotW, and then some.
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Best chill weather: FFXIV
Turn off the music and sit in a zone listening to the rain and thunder while talking to friends. A+.
This game has excellent ambient sounds. I turn the music off often and just listen. Sometimes it’s fun to just wander or find a little nook to craft in nature.