• @[email protected]
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      7 hours ago

      The level design is fantastic. The original Mario Bros. 2 feels like a romhack of Mario 1 designed to troll you. It’s like the final boss of Mario games.

  • you_are_dust
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    3014 hours ago

    The argument that it’s not a real Mario game is a bit silly really. There are long standing pieces of Mario lore that came from Mario 2. Luigi being taller and more slim, Peach being able to float, shy guys came from Mario 2 and they are a staple enemy in certain other games and Yoshi games.

    • ArxCyberwolf
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      1112 hours ago

      Bob-ombs, multiple variants of Shy Guys, Birdo, and Pokeys all originated in DDP. All of those besides Birdo have been mainstay enemies ever since.

      • you_are_dust
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        38 hours ago

        I think Birdo is under represented in the games. I’d love to see Birdo in more than just as a character for multi player games like Mario Kart.

  • @[email protected]
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    1716 hours ago

    It isn’t just a reskin, there are a lot of differences. One of the biggest is there is no run in Doki Doki. That makes the experience extremely different from the running and jumping action of Mario.

        • Captain Aggravated
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          18 hours ago

          I think Adventure of Link could be fixed. There’s a lot of shit that’s “Nintendo Hard” aka unfairly punishing. I think the bones of the thing are okay, but there’s a lot to repair.

      • @[email protected]
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        1317 hours ago

        That’s a bit heretical if you consider the context in which SMB2 came into being. It introduced many new concepts not present in the first SMB and stands on its own. It isn’t just another side-scrolling platform, it was also way more vertical, way more scene transitions within a single level, the ability to move context between intra-level scenes, multiple playable characters, each with different abilities. It certainly influenced future SMB games (SMB3 implemented a similar-if-you-squint slot machine mechanic at level end). Similar to Zelda 2: The Adventure of Link which was also dramatically different from the first Zelda and it too influenced future Zelda games.

        • @[email protected]
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          013 hours ago

          It’s the “2nd” game. And it’s just an iteration on SMB1. You can say SMB1 isn’t like the previous Mario games too, like Donkey Kong and Mario Bros. on the arcade. Those aren’t side-scrollers, there is no “ending” to them, they are actually different.

  • @[email protected]
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    2018 hours ago

    If I had a nickel for every time I heard about this, I’d have 10¢ just this week. It’s not a lot, but it’s weird that it happened twice.

    • @[email protected]
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      2519 hours ago

      And furthermore the enemies and several other elements from SMB2 appear throughout the Mario universe to this day. Shyguy, anyone?

      • @[email protected]
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        1119 hours ago

        And the character select mechanic was revived in recent Mario games (New SMB, 3D World, Wonder), including each character having a unique trait.

        • @[email protected]
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          516 hours ago

          Which makes more sense than you’d think, since Link’s Awakening takes place in a world dreamed by the Wind Fish and Wart was from Subcon, a land of dreams.