@[email protected]M to [email protected]English • 1 day agoSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comexternal-linkmessage-square56arrow-up1158arrow-down13cross-posted to: [email protected]
arrow-up1155arrow-down1external-linkSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.com@[email protected]M to [email protected]English • 1 day agomessage-square56cross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish3•9 hours agoTech debt accumulates over time. Starting fresh is the opposite of that
minus-square@[email protected]linkfedilinkEnglish1•2 hours agoUnreal Engine was released in 1998, Creation Engine is derived from Gamebryo which was released in 1997. They’reTheSamePicture.jpg
minus-square@[email protected]linkfedilinkEnglish5•4 hours agoThere’s no way Unreal is completely free of inherent tech debt. But at the same time, there’s no way it doesn’t have way less baggage than the creation engine. Epic actually work on it, for a start.
minus-square@[email protected]linkfedilinkEnglish2•4 hours agoStarting fresh also leaves you with nothing Chances are, you start fresh, start copying/ adapting existing code. Leaving you with much the same issues as you were trying to get away from
Tech debt accumulates over time. Starting fresh is the opposite of that
Unreal Engine was released in 1998, Creation Engine is derived from Gamebryo which was released in 1997.
They’reTheSamePicture.jpg
There’s no way Unreal is completely free of inherent tech debt. But at the same time, there’s no way it doesn’t have way less baggage than the creation engine. Epic actually work on it, for a start.
Starting fresh also leaves you with nothing
Chances are, you start fresh, start copying/ adapting existing code. Leaving you with much the same issues as you were trying to get away from