@[email protected] to [email protected]English • 16 days agoHigher difficulties in every single RPG.lemm.eeimagemessage-square99arrow-up1800arrow-down19
arrow-up1791arrow-down1imageHigher difficulties in every single RPG.lemm.ee@[email protected] to [email protected]English • 16 days agomessage-square99
minus-squareTrack_ShovellinkfedilinkEnglish7•edit-216 days agoIt’s either this, or they just scale up the damage by some arbitrary factor, that is a quantum leap from what the bad guys were doing originally. oh? he did 10 damage in vanilla? lazy, underfunded programer: dmg= base.dmg^2 <<endl;
It’s either this, or they just scale up the damage by some arbitrary factor, that is a quantum leap from what the bad guys were doing originally.
oh? he did 10 damage in vanilla?
lazy, underfunded programer: dmg= base.dmg^2 <<endl;