I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
The original XCOM is the source of grid based inventories.
Star Control 2 is the first RPG that did the standard dialogue interface where you talk to someone and choose from multiple replies.
Idk, I think this game already had a grid base inventory: https://de.m.wikipedia.org/wiki/Das_Schwarze_Auge:_Die_Nordland-Trilogie
April 1992.
Man, that’s some good memories.
Yazinda, Durin, Arva von Harben, Tjalf, Melina and Caldrin, I miss you guys.
SC2 did (or did the first mainstream) implementation of a bunch of things, but I’m surprised it was the first for this.