• Firestorm Druid
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    713 months ago

    Pog? I can’t even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

          • @[email protected]
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            13 months ago

            It would definitely take some creative interpretation IMHO. That is if you’re using the gameplay of Eternal, you’ll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on… Even just an episode, or a level or two…

            I’m already thinking about how to “gate” different sections in episode 1 to work with Eternal’s arena based gameplay. Later episodes and Doom 2 gets easier, though.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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              3 months ago

              The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren’t designed around that, and even Brutal Doom breaks them with the addition of jumping. But what’s broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

          • @[email protected]
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            23 months ago

            Ah, modernizations. Then yeah, probably - with some funny sequence breaks like slipping out of the first key-room on E2M1.

            Or honestly, a five-second speedrun on E1M1, since you really should be able to walk out those windows.

    • Ricky Rigatoni
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      43 months ago

      Another Duke Nukem 3D remake that’ll get taken down by Randy Bitchford.