• @[email protected]
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    821 days ago

    I’ve never messed with gyro aiming, is it really superior? I might have to give it a try in something if that’s the case.

    • @[email protected]
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      1621 days ago

      IMO it is definitely very superior. If you practice enough you can get pretty close to the precision and speed of a mouse for small movements.

      • @[email protected]
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        421 days ago

        What’s a good gyro aim game? I’ve only used it in the new Zelda games (which admittedly was really nice to aim with)

        • @[email protected]
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          421 days ago

          I mostly play on a Steam Deck, which lets you use it on most games by emulating a mouse. I played through GTA5 and some other shooters with it. On switch, the others I know of are Splatoon 2 and Overwatch 2 (I think)

      • @[email protected]
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        121 days ago

        Interesting I wouldn’t have thought and now I will definitely check it out. Thanks for the answer.

    • @[email protected]
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      521 days ago

      It’s so good you don’t even notice you’re using it. But when it’s not available it hits hard.

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
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      21 days ago

      It’s superior if you have the option to adjust the sensitivity. In most games that don’t have a sensitivity setting, it’s way too sensitive, so unless you can hold your hands perfectly still your aim is gonna be fucked.

      And since most games don’t have any sensitivity settings for the gyro, I rarely use it.

      • @[email protected]
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        320 days ago

        That does make sense. I’ve mainly used gyro on PC, where Steam Input lets you change the sensitivity per game.

    • @[email protected]
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      221 days ago

      If strong aim assist is present then that can outperform gyro, but that also can outperform a lot of mouse users to the point that even PC lobbies have mouse users abandoning mouse for aim assist supported inputs. So it depends on the level of aim assist. But, with aim assist removed from the equation gyro is better than joysticks and is surprisingly usable against mouse players despite the absence of auto aiming.

    • @[email protected]
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      121 days ago

      its good on controller but I mainly game on steam deck and I hate it on steam deck. too heavy and hard to get the sweet spot of avoiding accidental input and not having too high or too low sensitivity. I need a steam controller 2.

      but yeah you can do stuff like fast/coarse move with stick and slow/precision with gyro and do compound movement of both at the same time, for example tilting against the stick if you overshoot or with the stick if the aim comes short, or adding up or down hairline adjustment on gyro while doing just right or left on the stick. weird at first but I can do it better than mouse aim on controllers with good implementaion.