• @[email protected]
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    121 month ago

    Release windows can make or break a game, and they were counter programming Starfield, which they expected to be a bigger deal. I would interpret “a bit of crunch” to be a few weeks rather than the several month death march you hear about in game development all the time.

    • @[email protected]
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      11 month ago

      IMO crunch has no excuse; it is a decision that benefits the business while hurting the workers.

      “A few weeks” of crunch translates to hundreds of extra working hours.

      • @[email protected]
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        41 month ago

        I agree, it does, and it does. In many cases it’s necessary for the survival of the company once you’ve committed to release dates and marketing expenses. Larian ought to have enough cushion for their next project that requiring it makes even less sense.