• Agency is key. Agency also allows creativity and self-expression, and isn’t limited to just making things like in Minecraft. When I make a choice, I’m expressing myself. And when I try something out of the box, and it actually works in the game, I feel creative and good as opposed to when I try something and the game doesn’t let me do it despite logic saying it should and feeling disappointed.

    Baldur’s Gate 3 is the most recent game I’ve played that actually understands this. There was not a single time where I tried a thing and the game didn’t let me do it. They thought of everything. They focused on player agency a lot, and I really wish more games would follow in that.