• @[email protected]
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    16 months ago

    Hi, dumbass here, I’m vaguely unclear what’s being discussed here. So you made Perfect Dark 60fps on steamdeck.

    But what is raytracing, and can these improvements be done over retroarch?

    • @[email protected]
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      16 months ago

      Broadly speaking, ray-tracing is a graphic rendering technique that produces more accurate light reflections (and realistic looking graphics) but is demanding of rendering hardware and therefore associated with modern games and consoles/PCs.

      The project I linked is a decomp specific to Perfect Dark that uses existing ROMs. Basically it builds you a standalone runnable Perfect Dark with more modern enhancements, but I don’t think it supports ray tracing.

      The project in the original Tom’s Hardware article appears to include a separate tool that is generic and could potentially be used on various N64 games with user-supplied ROMs. I don’t see a list of games that are supported so I can’t speak for Perfect Dark.

      I know there are raytracing plugins for n64 emulation but I’m not sure which Retroarch core and settings would support that. Probably requires experimentation to see what works and what doesn’t.