• @[email protected]
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    402 months ago

    And then there are games like… Oh, you sold that quest item? Tough luck, restart the whole game and make better decisions lol

    • @[email protected]
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      162 months ago

      Yeah that’s definitely no good. Thankfully zorking yourself is basically unheard of in modern game design.

      • @[email protected]
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        182 months ago

        Yeah but achievements exist.

        Maybe I did need to carry that garden gnome throughout the entire game and send it into space.

        • @[email protected]
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          72 months ago

          I hadn’t really thought of them that way before but you’re right. That is often where the missable stuff is now.

        • @[email protected]
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          21 month ago

          Then you could get some replay value out of the game. Sometimes I find having goals in the game can help motivate the desire to play, even if I don’t end up going for them.

    • Liz
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      02 months ago

      I miss the old games that didn’t make winning inevitable.