• @[email protected]
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    57 months ago

    From the interaction between the cowboy and his friend that turns into ass jerky it seemed like every ghoul needs it but even if that’s not the case turning feral was always inevitable once you showed signs in previous media. This drug has never been mentioned.

    From what I remember the only chapter that has been different was the Fallout 3 one. New Vegas was a return to how the brotherhood previously was. Xenophobic, terrified of anything outside the brotherhood and very insular while treating anyone inside the brotherhood as invaluable. Fallout 4’s brotherhood was closer to what they were in the first games until they rolled in and started conquering everything, which was very weird.

    Nuking Shady Sands is fine if it works in the lore but the why and how is completely waved away. If the enclave had nukes they would have used them already. It feels very forced, like Bethesda wanted to get rid of previously established canon but they did it so poorly it conflicts with their own canon too.

    • @[email protected]
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      47 months ago

      Its possible that a ghoul going feral is akin to dementia, which means in theory its treatable. Im not against the concept at the very least.

      Oh boy ya aint heard of the Midwest Brotherhood? Let me give ya an idea of what they were like, Caesar’s Legion but not technophobic would be a solid summary. They broke from the standard doctrine pretty notably, for example ghouls, super mutants, and even intelligent deathclaws were recruited by them. I like the idea of the Brotherhood fracturing ideologically.

      And yeah I kinda get it but ill wait till we get more lore on what happened to the NCR before I cast judgment.

        • @[email protected]
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          27 months ago

          Eh its complicated, theres certainly a midwestern chapter but we aint got any specifics. Regardless the influence of Tactics will be present regardless.