• @[email protected]
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    6 months ago

    The article talks about why they’d prefer to shut down if you take their word it. Essentially the US is such a tiny portion of ByteDances revenue, it would be more optimal to shut down then to risk the sale of their algorithm. Assuming they’re using relatively similar algorithms on Douyin, and they don’t want whoever they sell to to turn around and sell to their Chinese competition, which is where the real money is being made for ByteDance.

    • @[email protected]
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      6 months ago

      Bullshit, they’re bluffing at best.

      Average revenue per user is a pretty common industry benchmark, and the US absolutely slaughters the rest of the world. We’re the fat, dumb, brainwashed cows the advertisers can’t get enough of.

      Is that really justified, or an example of selection bias?

      Does it matter to a shareholder?

      • @[email protected]
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        66 months ago

        Not really. It depends on what it is. There are entire games and items that aren’t available in the US, but make a killing in Asia.

        Like, here’s Genshin Impact numbers from 2023.

        On that game, the US comes in at 7th, is less than half of the top country (Japan) and is notably behind Switzerland.

        For Tik Tok specifically, we can look at their annual reports.

        Let’s look at average annual users per region. 682M in Asia Pacific, which does not include China. 192M in North America.

        China’s numbers are 750M daily.

        I don’t think most of their money comes from the US.

        • @[email protected]
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          -16 months ago

          There’s a reason you couldn’t actually talk about the ARPU, and that’s because an American user is worth literally 7x more than a Chinese user on average. Which is why TikTok had a revenue of 16.1b in 2023, with a growing user base, and ByteDance’s total revenue was 40.8b.