• any1there
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    306 months ago

    That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).

    • teft
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      276 months ago

      games made specifically harder so that you’d have to rent them multiple times

      Fucking BattleToads

    • @[email protected]
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      86 months ago

      That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times

      Wait this was a thing game designers actually to into account? I’ve never heard this

      • NaibofTabr
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        176 months ago

        Probably some games did after the home rental market got started, but a lot of older games were difficult specifically to extend the experience. Cartridge storage was small, so if it was too easy you’d get through all 10 levels in less than a day and then feel like you hadn’t got very much for your money.

        • @[email protected]
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          66 months ago

          Well I guess I am just wondering how more rentals from a video store would benefit the developers financially? I mean I’m sure I could research but surely game studios didn’t get any kind of percentage from the rental places based on how many times a title was rented right?

          • @[email protected]
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            96 months ago

            They didn’t want you to rent it multiple times. They wanted you to rent it once, be unable to beat it, but be intrigued enough that you purchased the game from a store. If you could play and beat a game in a single rental, there was little incentive to buy it (so the developers thought, and I imagine had some data to back it up).

          • NaibofTabr
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            46 months ago

            More rentals = more demand = more copies purchased by rental stores (I can’t rent you the game you want if someone else has it right now).

      • Aniki 🌱🌿
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        16 months ago

        There was definitely the occasional tom-foolery with publishers and designers here and there but it was also generally never at the expense of game play.

    • @[email protected]
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      66 months ago

      The game companies also wanted gamers to call their hotline if they get stuck, where they would charge by the minute to give tips (and they weren’t known for their brief calls).

    • @[email protected]
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      56 months ago

      Except there were so many Japanese games not brought to the west because they were deemed too difficult for western gamers.

    • @[email protected]
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      36 months ago

      Did game companies get royalties from rentals? I though the idea was that you’d want to buy it if you couldn’t beat it in a rental period

    • @[email protected]
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      26 months ago

      But is making a game harder to discourage rental and encourge purchasing stealing your quarters? Id argue no. You still get value if you renting the game, and the idea of rentals is really that if you like it then you pay to own it.