• @MurrayL@lemmy.world
    link
    fedilink
    English
    208 months ago

    “I talked to at least five small teams, like 35 [members] and under, during GDC, and they’re like: Cuts, cuts, cuts, funding canceled, talks that were going on for a year, canceled,” said Casey Yano, the co-founder of Slay the Spire studio Mega Crit. “It sounds like it’s shit. We’re definitely very privileged to be able to self-fund. [Otherwise] I’d be very, very, very scared right now.”

    If these deals didn’t exist, lots of games simply wouldn’t get made. You can hate on the platforms all you like but the deals are one of the only sources of funding for small & solo developers.

      • @beetus@lemmy.world
        link
        fedilink
        English
        -4
        edit-2
        8 months ago

        You do realize those are usually exclusive for only a year, right? So EGS pays them out for a year of exclusivity and then the devs are free to launch on steam and others.

        The thing is, often if they don’t get that first infusion of cash from a deal with EGS (or another investor) they don’t get to complete or even launch the game at all. So it never would make it to the other markets.

        • @Halosheep@lemm.ee
          link
          fedilink
          English
          58 months ago

          Usually by the time they’ve made it off EGS, I’ve forgotten they exist. There’s been many sequels to games I loved that I forgot existed because of this.

          • @newcool1230@lemm.ee
            link
            fedilink
            English
            28 months ago

            Same, after a few years you see them show up on steam and all the reviews are

            • “All my lobbies are empty”
            • “It takes 30+ mins to get into a game with 2 other players”
            • “I’m only getting matched against bots”