@[email protected]M to [email protected]English • 4 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square30arrow-up1145arrow-down16cross-posted to: [email protected][email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.com@[email protected]M to [email protected]English • 4 months agomessage-square30cross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish6•4 months agoI had a bug 25h in where my ship became [inaccessible] so NPCs couldn’t enter and was locked out from the main quest 😅
minus-square@[email protected]linkfedilinkEnglish5•4 months agoIt is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.
I’m surprised anyone would make it that far
I had a bug 25h in where my ship became [inaccessible] so NPCs couldn’t enter and was locked out from the main quest 😅
It is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.