- cross-posted to:
- games@sh.itjust.works
- pcgaming@lemmy.ca
““We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff,” Shen said. “I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.””
The quest design team being overbooked and not having time certainly explains a lot.
Satisfying to whom? 🤨
The most interesting thing in Starfield is tied to RNG that affects NG+. You might not even get one of those alternative universes though. You may need to play through 2 or 3 times before it happens. And it’s not worth it because at the end of the day, it’s a whole lotta boring exposition and overused tropes just to see an amusing gag maybe.