I’ve come to really appreciate when games aren’t merely graphically pretty, but that they also take great care with their use of camera angles and animation in general. I speak particularly of cutscenes and dialogue, but frankly this question applies to the entire game.

I find there’s a lot of games that do take cinematography in mind for cutscenes, but nothing else. Or at least the rest of the game is considerably less impressive than cutscenes. e.g., rather than animate something, some games will just have a text box say what happened. And dialogue in many games is very basic back and forth (often with very lackluster quality lip syncing).

RDR2 is perhaps the best game I’ve played so far in this regard. It felt like it animated everything carefully, even had a cinematic mode for horseback riding that I found very pleasing to use, and cutscenes often felt movie quality.

What other games (of any kind) put a lot of effort into cinematography?

  • @thoro@lemmy.ml
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    1 year ago

    Most of them have already been named but the ones I’d choose are:

    • Ico
    • Shadow of the Colossus
    • The Last Guardian
    • Journey
    • The Last of Us
    • The Last of Us Part 2
    • Half Life 2
    • Bioshock
    • Mass Effect 2
    • God of War (2018) / Ragnarok
    • Kentucky Route Zero
    • Limbo / Inside
    • Abzu
    • And similarly RDR2

    Edit: I could also potentially consider Dear Esther and Everybody’s Gone to the Rapture. Similar to the other first person games I listed, they designed their environments so that certain features are prominent as you move forward into them, which to me qualifies as this type of “cinematography” or framing we’re talking about in games