• @[email protected]
    link
    fedilink
    138 months ago

    In many ways the budget creates the mediocrity. If your game costs 100 million then you can’t afford to make a niche product. You need mass market appeal or it won’t even break even.

    • massive_bereavement
      link
      fedilink
      1
      edit-2
      8 months ago

      What I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).