I’ve come to really appreciate when games aren’t merely graphically pretty, but that they also take great care with their use of camera angles and animation in general. I speak particularly of cutscenes and dialogue, but frankly this question applies to the entire game.

I find there’s a lot of games that do take cinematography in mind for cutscenes, but nothing else. Or at least the rest of the game is considerably less impressive than cutscenes. e.g., rather than animate something, some games will just have a text box say what happened. And dialogue in many games is very basic back and forth (often with very lackluster quality lip syncing).

RDR2 is perhaps the best game I’ve played so far in this regard. It felt like it animated everything carefully, even had a cinematic mode for horseback riding that I found very pleasing to use, and cutscenes often felt movie quality.

What other games (of any kind) put a lot of effort into cinematography?

  • @semico@lemmy.ml
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    11 year ago

    Klonoa for PS1 had some clever camera stuff to deal with the problem of “how do we make this 2d-ish platformer work in 3d.” And it’s a gorgeous game to boot.