• @[email protected]
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    84 months ago

    Imo 4e is far and away the most analogous edition to a video game and it’s not close. That’s why a lot of longtime dnd players found the shift so jarring. It forewent a lot of the more RP and theater-of-the-mind focused parts of combat in particular and integrated systems that were inspired by tabletop war and tactics games. From a pure mechanics perspective, it was awesome and there was a lot to grab on to and really strategize/min-max. Some people didn’t like the trade-offs though. I think it is the most video game like in its core systems.

    • @[email protected]
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      54 months ago

      Pathfinder 2e has a lot of 4e DNA in it, and I routinely see people treating significant swaths of it as if it’s a video game. Which, as a PF2e GM and player, is bizarre to me. People talk about playing it as if they’re just exposing the mechanics to the air.

      But if I was going to make a video game, 4e/PF2e are absolutely what I’d base the mechanics around. They’re pretty tight systems, mechanically.

    • @[email protected]
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      14 months ago

      I’ll have to look into 4e then, I’ve only really tried looking at 5e, 3.5e, and 2e (whatever that was called). Honestly now that I’m thinking about it I don’t know that I’ve heard people ever talk about 4e. Sounds interesting, though.

      • @[email protected]
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        34 months ago

        Yeah it’s a bit of red-headed step child. There’s some pretty cool mechanical stuff in there though.