• @[email protected]
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    195 months ago

    It’s an ARPG. Rogue-like has permadeath with random levels. Rogue-lite has permadeath with random levels but persistent unlocks and upgrades.

    • @[email protected]
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      25 months ago

      Funnily enough, Diablo was originally a rogue-ish game inspired by the likes of NetHack. The engine was even (technically) turn based - there’s a pretty cool anecdotes about how they made it real time over the course of a single weekend with some clever hacks.

      I don’t know if it was ever supposed to have permadeath outside of the hardcore difficulty setting though.

    • drphungky
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      25 months ago

      Also a roguelike is usually top down/isometric and tile based. Really not a ton of roguelikes these days, which is good as far as I’m concerned because roguelites are better.

      Shattered Pixel Dungeon notwithstanding, of course.