The Picard Maneuver to [email protected]English • 2 years agoThen vs Nowstartrek.websiteimagemessage-square264arrow-up11.46K
arrow-up11.39KimageThen vs Nowstartrek.websiteThe Picard Maneuver to [email protected]English • 2 years agomessage-square264
minus-square@[email protected]linkfedilinkEnglish21•2 years agoPeople who think modern coding practices are bloated should study why certain speed running mechanics work. A lot of them stem from things we would never do today. We’ve removed entire classes of bugs by using “bloated” languages and tools.
minus-squareBucklinkfedilinkEnglish13•2 years agoBut we introduce entirely new classes at the same time. A Cuphead dev reacting to Cuphead speedruns is an interesting watch because he explains why all the tricks work.
minus-square@[email protected]linkfedilinkEnglish-5•2 years agoNot really. We have more bugs because there are more lines of code.
minus-squareThis is fine🔥🐶☕🔥linkfedilinkEnglish5•2 years agoDEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!
minus-square@[email protected]linkfedilinkEnglish2•2 years agoI vaguely remember this. What is it from again?
minus-squareThis is fine🔥🐶☕🔥linkfedilinkEnglish1•2 years agohttps://www.youtube.com/watch?v=Vhh_GeBPOhs
People who think modern coding practices are bloated should study why certain speed running mechanics work. A lot of them stem from things we would never do today. We’ve removed entire classes of bugs by using “bloated” languages and tools.
But we introduce entirely new classes at the same time.
A Cuphead dev reacting to Cuphead speedruns is an interesting watch because he explains why all the tricks work.
Not really. We have more bugs because there are more lines of code.
And fewer lines of coke.
DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!
I vaguely remember this. What is it from again?
https://www.youtube.com/watch?v=Vhh_GeBPOhs