Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.
Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.
Why do grown adults keep using IP copyrighted by big companies? Unofficial ports, unofficial remakes, unofficial sequels, etc. get taken down all the time and yet constantly the creators think “no, my project is special. It’ll be spared that fate” and almost every time they’re wrong.
A Portal-like game without using Portal assets and Valve had no leg to stand on…
This wasn’t taken down because it was based on Portal. It has nothing to do with Portal or Valve, really. It was taken down becuase it uses the official N64 SDK, which is still for some reason considered “confidential.” Valve said to take it down either under duress from Nintendo, or because Valve expected to be under duress from Nintendo and didn’t want to be. If it had used the libdragon API library instead of Nintendo’s official one, then this wouldn’t have happened and Nintendo would have been told to bite rocks.
You have no clue. It was Valve who issued the DMCA takedown. Yes, based on the wrong argument that APIs are copyrighted by Nintendo but Valve cannot take down random software. They are only involved because it uses Portal assets.
I think you need to read the comment you replied to again.
Here’s the bullet points:
Valve doesn’t want Nintendo getting involved
Valve think Nintendo will get involved because the project is using confidential Nintendo code
Valve think Nintendo may litigate (or are already) against them because Portal is Valve’s IP
Valve want it down so Nintendo can’t mistake it to be Valve’s responsibility and so Valve don’t get the blame
Valve is only involved because the game uses Valve’s assets. It’s not so hard to understand. Nintendo didn’t even issue the takedown. Valve did.
Neither I or the person you replied to have said Nintendo have issued this takedown. That is not what we said
Exactly. Valve did because the port uses Valve assets. That’s what I said.
You are both correct, Valve don’t want to deal with Nintendo. Nintendo wouldnt like this project because it uses their proprietary SDK. Portal is Valve’s IP, so it would be Valve getting the call from Nintendo (or they already did), so Valve had to request a takedown.
Why would Valve get a call from Nintendo? The N64 port isn’t distributed via Steam. It’s on GitHub, so Microsoft would get the call.
It wasn’t a DMCA. They advised the dude to take it down due to Nintendo bring Nintendo.
This information is really easy to look up.
People here are constantly claiming that Nintendo demanded from Valve to take action in order to not get sued. I suggest you complain to the paid authors of PC Gamer because they are the ones writing about Valve lawyers: “there’s at least a possibility Valve could end up sucked into a dispute over it. Even if it’s only tangential involvement, Valve’s lawyers may have just decided that it’s not worth the headache.”
It started out as a fun project by just a normal guy.
It is literally not possible to make a game like this any other way.
I would bet the concept goes underground and continues tho.
He uses Valve IP, therefore Valve was even the position to make any demands in the first place.
Valve cannot just go through the homebrew community and demand takedowns of random games. They could in this case solely because they own the assets. How is this so hard to understand that I have to repeat myself over and over again?
Do you think it’s hard to understand?
I don’t think you understand that it was started as a fun side project to see if he could actually do it. He wasn’t trying to make the next AAA game