• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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    1 year ago

    Except that Quake is a good engine.

    GameBryo is and has always been shit. There are other games from competent devs on that engine, and they also are full of problems.

    Building a house with a solid foundation is still important. Quake is bedrock. GameBryo is sand.

      • Hossenfeffer
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        161 year ago

        I think it’s because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That’s why Bethesda games have so much collectable junk - because they can.

    • @CaptainEffort@sh.itjust.works
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      31 year ago

      I think GameBryo can be good, but it needs some badass people working on it, and loads of time and money poured into it.

      And unfortunately I just don’t see Bethesda dedicating the resources needed to truly overhaul it.

    • Cethin
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      -11 year ago

      GameBryo doesn’t exist in their engine anymore. I’m reasonably confident that there is hardly anything left in that engine from GameBryo. Their engine has plenty of issue, but they’re technically fixable with the right investments. I always disagree that they need to switch engines, and I used to disagree that they should (because it would incur a huge technical lag). They haven’t seemed to make the investments that they need to to make it acceptable for a modern engine though, so if they aren’t willing to do that they need to change something.

      • GameBryo doesn’t exist in their engine anymore. I’m reasonably confident that there is hardly anything left in that engine from GameBryo.

        The bones of it are still very much there, holding everything else together. If you’ve ever made scripts for mods, you’d know this.

        • Herbal Gamer
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          1 year ago

          I think the most telling moments are when you pick something up off a table and everything starts floating.