• @Sanctus@lemmy.world
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    1 year ago

    A picture of games like Outward, which is hefty in Soulslikes

    Steam disagrees with you.

    You can, but specifically, soulslikes have currency experience, you drop it, and there are checkpoints that refresh the area. Its a specific gameplay loop and mechanical feel that makes it a soulslike. Yes, they are technically RPGs in the same way an IPA is also a beer. Idk what you’re pulling at. I can frame Fallout as a survival horror. These bins we put games into are slightly arbitrary, but it means they contain systems that are alike and provide much of the same feel or user experience. Fallout does not provide the same user experience as dark souls. If you want to discuss in good faith I’m all for it. But you seemingly want a battle of wits, and have arrived unarmed.

        • @ILikeBoobies@lemmy.ca
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          -11 year ago

          I thought I would give you a chance

          But I did see you argue it’s not about story and not about losing progress when you die. that it is something that could be a live service

          I just didn’t think it helped your argument of the opposite

          • @Sanctus@lemmy.world
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            11 year ago

            I was arguing for the opposite. A GaaS soulslike would be filled with garbage content and uninteresting bosses due to the development environment created by the unending stream of new “content”. You can do it, but its not going to taste good.

            • @ILikeBoobies@lemmy.ca
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              -11 year ago

              soulslikes have currency experience, you drop it, and there are checkpoints that refresh the area.

              This isn’t the opposite

              Those are all things independent of story and can be done in GaaS

              due to the development environment created by the unending stream of new “content”.

              That exists under all GaaS, it doesn’t change the genre. A game doesn’t have to be good to be a Souls-like

              Darks Souls x Genshin is still a Souls-like so how do you figure it’s not?

              • @Sanctus@lemmy.world
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                11 year ago

                Then make it dude. Make that big pile of shit. Stress your devs out so they can’t place all the tiny details in the environment that connect the boss to the area. Shit out new areas and bosses so fast they have no lore. Watch, as your game sells none because soulslike players aren’t there just for the mechanics. Which, speaking of mechanics, they will be garbage too. Do it. I won’t stop you.

                • @ILikeBoobies@lemmy.ca
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                  01 year ago

                  What is your point here? Are you saying if I make a bad game then I’ll realize that only good games exist in a genre? Or are you upset that you realized genre is independent of quality?

                  • @Sanctus@lemmy.world
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                    11 year ago

                    What is your point? I’m telling you a GaaS Soulslike will fail. You won’t make any money with this idea because it lacks the things that make us keep coming back to FromSoft year after year. This isn’t an FPS where razor thin attention spans must be constantly stimulated. Soulslike fans will scoff at constant microtransactions and skins and your stupid in game store. Wanna know how I know this? Because there is a soulslike GaaS! Wanna guess the fucken name? Since its such a good idea you should have heard of it, right? I will honestly wait for your reply to tell you the name.

              • conciselyverbose
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                11 year ago

                Learning enemies is the core gameplay loop of a souls like.

                Content churn is antithetical to everything the genre stands for.

                • @ILikeBoobies@lemmy.ca
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                  11 year ago

                  Wouldn’t a stream of new enemies lean more into that core gameplay loop because you’re constantly learning rather than only when you first played?

                  • conciselyverbose
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                    1 year ago

                    Absolutely not.

                    Games as a service has never once resulted in high quality, well designed and polished content. The incentives are too broken. It is not capable of doing so. The model inherently removes the time required to do the bare minimum.

                    If every frame isn’t carefully considered, it is not a souls like. The entire definition of the genre is built around deliberately approaching enemies that are extremely polished mechanically. There are some cases where the windows to act are small, but if you’re frame perfect, you will always win. Games as a service effectively guarantees that there isn’t time to ensure that consistent behavior, making it something entirely different.