The fans really rose to the occasion.

  • @[email protected]
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    -47 months ago

    Honestly, that is perfectly fine as a business model, being able to choose between per install and revenue cut is actually very developer friendly, and changing licensing terms for future versions doesn’t really fuck anyone over.

    If only they hadn’t shattered everyones trust with their previous announcement so now no one sane will want to use unity anymore.

    • Dirk Darkly
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      67 months ago

      Why does Unity deserve a cut of the profits from games made with their tools? Seems as ridiculous to me as a maker of power tools demanding a cut of profits from contractors using their products.

      • Cethin
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        17 months ago

        How else are they going to pay to improve the engine and add things. A revenue cut is the market standard. In fact, Unity comes in slightly lower than Unreal Engine with the newer terms.

        You don’t try to change things retroactively though. That’s not how contracts work. What they tried to do original was both not a good deal and most likely not legal. They lost everyone’s confidence. This isn’t because they wanted money, but because how they went about it.

        • Dirk Darkly
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          37 months ago

          They’ll pay by charging customers a reasonable licensing fee. Market standards are meaningless in an age of aggressive monetization and consolidation. Of course they’ll try and get away with as much as they can and people have been shown to excuse a lot. However, I would pose that is entirely unreasonable that providing access to tools earns anyone a portion of future sales.

          This very clearly goes beyond paying to improve the services and is simply about maximizing profit.

          • Cethin
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            17 months ago

            I partially agree, but I also disagree that it’s all about profit. The point of revenue sharing is that if they make the engine well, then it becomes more likely for your game to be successful. That revenue share can be re-invested to continue improving it.

            Would you say that the engine is not part of the game? In what way is it seperate from the thing you created? Employees ideally should get a share of revenue, as they helped create the product, and the engine is part of the product, so their employees should get a share for the work they helped create as well.

    • I Cast Fist
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      47 months ago

      Retroactively and unilaterally applying a new license is not fine as a business model, which is exactly what they tried to pull at first. Completely ignoring everyone who said it was a terrible idea and going ahead with it anyway also shows the immense incompetence of CEO and whoever else was with him.

      • @[email protected]
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        -17 months ago

        Yes, that is what I said? Their model now is fine because it’s not retroactive, their original announced one was absolutely not and no one sane would want to use their engine anymore after that.