• @[email protected]
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    47 months ago

    As a player I’m constantly trying to derail the game and take the story in an unforseen direction. As someone that’s looking for surprises and not trying to stay on the rails, I totally appreciate and applaud the idea of using mechanics I’m not familiar with. If I were that barbarian, I’d be very excited to have died like that.

    • @[email protected]
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      7 months ago

      I totally appreciate and applaud the idea of using mechanics I’m not familiar with. If I were that barbarian, I’d be very excited to have died like that.

      As a DM, I would enjoy that. But since I put PCs in scenarios where there’s a high likelihood of failure, I don’t want them to feel like the physics of the campaign has suddenly changed during the last battle.

      I’ve tossed out new mechanics (doom trackers, Blades in the Dark style heists) mid campaign, but I’d prefer not to do that when we’re coming to a conclusion.

      • @[email protected]
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        67 months ago

        Yea, throwing a new mechanic at players during something conclusive seems like an I Wanna Be The Guy kinda masocore move.

        I mean it can go be super successful (or successfully unsuccessful) but the potential for bitterness about getting completely blindsided seems too high to me.

        • @[email protected]
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          7 months ago

          Thank you for teaching me the word “masocore”.

          And everything you say is why I don’t do it.

        • @[email protected]
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          07 months ago

          I love I Wanna Be The Guy and I love a DM that plays dirty and blindsides the players. If I die I die and I’ll just make a new character. I’m a good loser.