• @[email protected]
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    11 year ago

    branching narratives

    Lots of “plot only” games I see start to eschew even that and have tons of fake choices lmao, making it even movie-er.

    • @[email protected]
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      21 year ago

      Yea dude this is often such a false promise, im sure some games pull it off but often its like one choice that makes a drastic difference in outcome.many times it’s not like a nuanced calculation of the decisions you make over an entire playthrough

    • @[email protected]
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      11 year ago

      What games are we even talking about? Like Gone Home or something?

      The perception of choice still matters. A movie can’t ask you to choose anything, not even a false choice. So if that’s important, a movie simply can’t do it.