@[email protected]M to [email protected]English • 11 months agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square72arrow-up1201arrow-down17
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.com@[email protected]M to [email protected]English • 11 months agomessage-square72
minus-square@[email protected]linkfedilinkEnglish2•11 months agoJust because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
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Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.