@[email protected]M to [email protected]English • 11 months agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square72arrow-up1201arrow-down17
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.com@[email protected]M to [email protected]English • 11 months agomessage-square72
minus-squareEcho DotlinkfedilinkEnglish8•edit-211 months agoTurning characters to look at you requires game boy level technology, I don’t think Bethesda developers ready for that level just yet. They still haven’t figured out how to store inventories in code.
minus-squareLucasWaffyWaflinkfedilinkEnglish1•11 months agoWait, what? What’s this about inventories?
Turning characters to look at you requires game boy level technology, I don’t think Bethesda developers ready for that level just yet.
They still haven’t figured out how to store inventories in code.
Wait, what? What’s this about inventories?