Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?

I feel like I’m on the upper end here. But to be fair I also tend to play things that has a lot of replayability. So I usually reach 100+ hours on my favorites eventually.

Eager to hear how others reason about it.

Edit: Added the enjoyed part. I agree with the comments that frustrating hours shouldn’t be included in the measure :)

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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    1 year ago

    Many F2P games are worth their price of $0.

    Warframe. Rocket League. TF2. Counter-Strike.

    The games often become unworthy of the price the moment you spend anything on them tho.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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            1 year ago

            Counter-Strike 1.6, Counter-Strike: Source, Counter-Strike: Condition Zero, and Counter-Strike: Global Offensive all had to be paid for. Only the original mod (1.5 and under) and Global Offensive/CS2 have been available freely (and in GO’s case, it came later just like TF2 and RL).

            I was livid about 1.6 going retail back in the day. I had been playing the same game for free, as a mod, for at least 2 years prior to that.

    • TehPers
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      11 year ago

      Even if you take my spending (which was in the hundreds) on Warframe into account, it was still worth the thousands of hours I put into the game. It’s really just a matter of whether you enjoy the game enough to justify the spending.