• Endorkend
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    591 year ago

    All game content and story issues aside, what pisses me of the most is that a month after release, we still only had a microscopic amount of bugfixes that don’t even address some of the larger issues with the game.

    I don’t want to bring up BG3 again, but at this timespan after the game release, Larian already fixed THOUSANDS of bugs, big and small and overall, the game was much less obviously buggy than Starfield is. It’s issues were more inconsistencies in logic and a handful of quest breakers, but otherwise not even noticeable until you read the patch notes.

    It’s crazy to me there’s so little action from Bethesdas side in fixing this heap. I guess it rolls into their bullshit PR of pushing for Awards (they are literally looking to get a Grammy …) and saying the game is nigh on perfect.

    • @[email protected]
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      251 year ago

      Larian needs a good reputation to sell

      Bethesda has a bad reputation and still sells so they don’t need to fix it. Their reputation is to make games with the things you outlined specifically

    • Pxtl
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      231 year ago

      I’d wager technical debt is the reason. It’s no secret that Bethesda’s engine is bad. Bad code makes it harder to do bug-fixes, because it’s harder to find the root cause of things and the risks of having accidental side-effects is far higher. There’s only so many hacks and emergency fixes you can slap into a codebase before it becomes a house of cards that collapses if you breathe on it the wrong way.

      • @[email protected]
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        41 year ago

        Hopefully having MS money will allow them to take the time to learn/create a new engine, it already showed its limits in Skyrim

      • DarkMetatron
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        11 year ago

        The engine is what makes the games so great though, no other engine I know is so flexible and open for mods, while at the same time can keep states for huge numbers of game objects that can be manipulated and moved freely in the whole Game world. Yes it has limitations but I am happy to live with those in exchange for what it enables. It is more then a fair trade in my eyes.

    • @[email protected]
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      151 year ago

      When has Bethesda ever released patches to fix anything short of game breaking bugs? And even then more often than not they don’t fix those.

      I mean, some of the most popular mods for fallout 4 and skyrim were community patches. I’m not saying I agree with that practice, just that this is par for the (shitty) course for Bethesda. Starfield probably won’t be an actually good game until there are thousands of mods for it.

      • @[email protected]
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        41 year ago

        Yeah, people tend to forget how shitty Skyrim was at launch. It was completely unplayable on PS3 for literal months.

    • @[email protected]
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      1 year ago

      Please explain the larger issues with the game. I have like 50 hours into it and the only things I’ve noticed were 1 glitched quest (Madam Devine won’t progress, which was fixed with 1 command) and some companion bonuses not applying. Also my chameleon-wearing companion’s head would remain invisible sometimes! But largely the game has played well. It’s great to bitch and moan but what actual bugs are you talking about, because personally I haven’t seen them!

      • @[email protected]
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        41 year ago

        I had to use a cheat and kill a achievements because into the unknown was bugged. Where the temple should have spawned there was a mining rig and the scanner never distorted. It’s a pretty common issue reported over and over again on their discord (which is a freaking horrible way to deal with support BTW). And then on the final quest one of the mini bosses clipped through an elevator and I had to wait like 10 mins while he decided to teleport behind me.

      • @[email protected]
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        11 year ago

        I’ve noticed exactly 2 issues so far myself.

        1. Rarely, outposts can become unbuildable. You have to save and reload
        2. The bounty system is slightly more jank than I’m used to. Sometimes I’ll get a 15000 bounty for a stealth kill while unseen - those 15000 bounties never go away from witness death. Other times a 650 bounty that immediately goes away from “last witness died”. I had to save-scum a pirate ship because it happened with some specific folks, and I solved it by chucking a grenade into the bridge. I commented elsewhere, grenades are super-stealth and you usually get away with throwing a grenade in full view in a crowded room if you can hide before it blows up.

        I’d like to see #2 fixed/improved, but honestly don’t mind either very much.

    • @[email protected]
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      51 year ago

      I got Hogwarts game the other day and there are known bug affecting gameplay for months. That fucking shield flashing up constantly is painful.

    • Cethin
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      21 year ago

      I’m almost certain most of the team went on vacation after launch. However, that should probably be over by now and there still hasn’t been much of anything as far as I’m aware.

    • @[email protected]
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      -111 year ago

      Why does this piss you off? Do you make a habit of getting angry at very predictable things? They’ve always done this.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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        1 year ago

        “This is the way it’s always been done” is also the same rhetoric bigots use to justify racism. Just because Bethesda has always sucked ass doesn’t mean anyone likes it or wants them to continue to suck ass.

        • @[email protected]
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          1 year ago

          What the fuck are you on about? I’m not defending Bethesda. I’m saying that if a company makes games with the exact same kind of flaws every time - getting upset when they do it again suggests the issue might be with the inability to make basic inference.

          It’s like if you don’t like chocolate, buy a bar of chocolate, and going “Gah! This one has chocolate too!”.

          They didn’t rewrite the creation engine. It’s going to have the same feeling and issues as other games made with that engine. It wouldn’t have to be this way if they had done a good job. But, they don’t seem to have to do that for a lot of people to enjoy their games. But being surprised by it? Nah, that’s on you (figuratively)

            • @[email protected]
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              -21 year ago

              Being disappointed requires unmet expectation. “Surprised”. Why don’t you pick a word you prefer that conveys unmet expectations? I think you know perfectly well what I mean. And if you don’t, then, well, I’m not here to argue.