• @[email protected]
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    361 year ago

    I don’t play Bethesda RPGs for the set pieces.

    I don’t care that Cyberpunk’s NPCs are programmed to walk to a specific place, stand in a specific way and say a specific thing at a specific time.

    Cyberpunk’s main quest claims you have a few weeks to live just when the game really opens up to you, so thematically you are discouraged from pursuing side content, but it doesn’t really matter since except for a few quests most are very generic and most of their “story” is delivered through a call anyway. Great storytelling right there.

    The NPCs in Cyberpunk are braindead, and when the game came out the set pieces didn’t work half the time.

    I really rather Bethesda spend their time improving the parts of the games people who like their games want them to improve, instead of focusing on stuff their competitors are doing.

      • @[email protected]
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        71 year ago

        36 according to Steam. Sorry I don’t have more than a full day and a half to give a game before I give up on it to play something I enjoy.

    • @[email protected]
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      1 year ago

      It’s too bad you didn’t like the narrative structure with the calls in CP2077. That one ending uses them (or I guess you could call them voicemails, considering) to devastating effect. One of the most harrowing sequences I’ve seen in a game. It might have even saved a couple of lives.

      • @[email protected]
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        11 year ago

        I’ve played the game and looked up all the endings but I only personally did the >!Nomad/Panam!< ending. What calls are you referring to?

        • @[email protected]
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          1 year ago

          It’s the

          ending spoiler

          suicide ending.

          All of them have calls during the credits, this one just hits very different.

          • @[email protected]
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            11 year ago

            Ahh gotcha! I’ve never played or watched that ending so I didn’t know that happened. Makes sense though

    • @[email protected]
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      11 year ago

      I really don’t understand your reasoning. They use mocap and actors and spend so much time recording these scenes, then you don’t play them and then say you prefer Bethesda npcs? Mocap scenes and npc AI is so wildly different things. Ai That doesn’t even react when you shoot them? That can’t stealth? That clip into environment while looking at you like you are a ghost? I really try hard to understand your take here

      • @[email protected]
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        11 year ago

        They can spend an eternity on them and I still wouldn’t care about those scenes, it’s just not what I look for in a game.