• fadingembers
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    189 months ago

    So in game does this just look like the fighter is attacking ultra fast in a single turn?

      • @[email protected]
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        219 months ago

        Which drives home the point that fighters aren’t limited by the normal rules of reality.

        High level characters are on the path to becoming demigods. That’s just an underlying assumption of the mechanics.

          • @[email protected]
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            59 months ago

            Yep, the story would be too epic if we get into level 20 cap. The Pathfinder CRPG games go up to level 20 and at the endgame you’re practically fighting one of the pantheons.

            • @[email protected]
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              49 months ago

              In Pathfinder: Wrath of the Righteous, you fight baphomet, kill the locus god Deskari, defeat Mephistopheles and kill the daemon lord Nahyndri. You can also reach level 40 if you go the legend path. You’re a walking deity at that point.

              I would love for Larian to make an attempt for a campaign reaching level 20. It’s perfectly doable, just don’t implement spells like wish. They skipped dispel magic after all, no reason they can’t skip other spells too.

              • @[email protected]
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                19 months ago

                It’s not just a matter of spells. It’s a matter of where and why you fight. It’s a different kind of story. Baldur’s gate is irrelevant in a tier3 or 4 story. It’s about the gods and planes. Faerun is a small backyard once you reach these levels.

                • @[email protected]
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                  29 months ago

                  Where and why isn’t exactly a issue though? The writers aren’t locked to a specific story as far as I know. Wrath of the righteous is mainly centered around two cities, yet the whole world was at stake and they managed to fit in both gods and daemon lords.

                  It’s all doable, but if Larian wants to do such a story is another one.

                  • @[email protected]
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                    29 months ago

                    And why the fuck would so many gods and demi-gods care about this single city? That feels like these movies where it’s all about New-York and nothing else matters.

                    The question is also about what you want at this point: do you want finely crafted tactical encounters? Or do you want to play demi-gods bringing chaos on the mortal worlds?

                    Another way to put it is what’s the point of tier3 and 4 if you want the same things than tier2 but with bigger numbers?

                    The universe of dnd has unbounded magic. Myrkul, Baine and Bhaal were mortals who went to a god and took its power. It’s hard to account for something like that in an openworld.

                    Divinity original sin 2 did exactly this, but then 2 things are different : the story was about this right from the start, and the universe doesn’t have the kind of magic dnd has.

                    Finally I think larian talked about it, and they didn’t say it was impossible, but that it was a different beast to tackle. They probably would have needed much more time and budget for higher tiers. And probably a different story.

          • @[email protected]
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            -19 months ago

            I don’t like DMing when it gets too high. Combat just drags and it becomes harder and harder to figure out what is going on. Level 5 is my favorite, people got some cool stuff but not overwhelming.

      • Hoagie
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        89 months ago

        They’re shounen anime characters. They just need to slightly move their blade and suddenly they’ve attacked a dozen times.

      • @[email protected]
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        -19 months ago

        Sometimes when I see way too much planning going on I note that this is the longest six seconds in history.

    • @[email protected]
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      149 months ago

      Remember that a lot of stuff, especially attacks, are abstracted in the rules. An attack roll isn’t necessarily a single swing of a weapon, and a single swing isn’t necessarily just one attack roll. It’s more of a measure of how effective your attack(s) is/are within a given timeframe.