• pensa
      link
      fedilink
      101 year ago

      Yeah, he says n-body problem in the video I linked above. I have no idea why I am saying 2 body problem.

      • KSP Atlas
        link
        fedilink
        English
        61 year ago

        Funnily enough, there is an n-body mod for ksp1, which makes interplanet interactions more realistic (in fact, the mod has to slightly change the default system to stop the moons of Jool from slingshotting each other out) and allows advanced maneuvers like ballistic capture and lagrange points

        • @Chailles@lemmy.world
          link
          fedilink
          English
          01 year ago

          And as someone who couldn’t even land on the Mun without crashing, I downloaded that mod and unsurprisingly found things even harder since it disables the standard maneuvers.

          • KSP Atlas
            link
            fedilink
            English
            11 year ago

            It is not a beginner’s mod, the fact that its most often used with packs like RP-1 should say how hard it is

      • pensa
        link
        fedilink
        31 year ago

        Roughly, that’s why long distance missions need mid course correction burns.