@[email protected] to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish • 1 year agoCan they even track pirated installs ?lemmy.dbzer0.comimagemessage-square74arrow-up1398arrow-down14
arrow-up1394arrow-down1imageCan they even track pirated installs ?lemmy.dbzer0.com@[email protected] to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish • 1 year agomessage-square74
minus-square@[email protected]linkfedilinkEnglish38•1 year agoVirtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.
minus-squareL3ft_F13ld!linkfedilinkEnglish17•1 year agoHell, that’s even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn’t do it, I don’t know what will.
minus-square@[email protected]linkfedilinkEnglish24•1 year agoA webGL program that just sends the packet with the install count details. You could send 200 packets a second easy.
minus-square@[email protected]linkfedilinkEnglish2•edit-21 year agoVideogame Piracy, no-install % WR strats
Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.
Hell, that’s even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn’t do it, I don’t know what will.
A webGL program that just sends the packet with the install count details.
You could send 200 packets a second easy.
This is the real answer.
Videogame Piracy, no-install % WR strats